Old School Rivals ACE ONLINE
EP3.0 Custom
ONLINE·23 Log in ▸ Play free
LIVE PRG · GUIDES 23 CONTACTS

Wiki

PRG · PROGRESSION
All guides

Enchanting

These rates are read straight from the server's enchant table, so they are the

odds the game actually rolls — not a community estimate.

StepSuccess rate
e0 to e5100 %
e5 to e690 %
e6 to e780 %
e7 to e860 %
e8 to e940 %
e9 to e1020 %
e10 to e1110 %
e11 to e125 %
e12 to e132.5 %
e13 to e141.25 %
e14 to e150.5 %

e15 is the ceiling.

The community table that circulates in the Discord stops at e12 and is correct as

far as it goes, but it leaves out the last three steps entirely. Those three are

brutal: getting from e12 to e15 means passing a 2.5 %, then a 1.25 %, then a

0.5 % roll.

The first five levels are free in practice — e0 to e5 never fails. The

difficulty only starts at e5.

Every enchantable item on the server uses this same ladder; there is no

item-specific curve. What does change per item is the enchant cost, which you

can look up in the Pedia.

Protect your enchant

An Enchant Item Protect Card (an "eprot") keeps your enchant level if an

upgrade attempt fails. It costs 500,000 SPI at the card shop.

Source: Read from the live server data