Happy hours
Happy hour rates depend on your level bracket. **These figures are read straight
from the server's own happy hour table**, not from an announcement, so they are
what the game actually applies today.
| Levels | EXP | Drop | Rare drop | SPI | Repair discount | Goldies | WP |
|---|---|---|---|---|---|---|---|
| 11 - 100 | 4000 % | 100 % | 100 % | 5 % | 50 % | 5 % | - |
| 101 - 110 | 2000 % | 220 % | 220 % | 10 % | 60 % | 10 % | 5 % |
| 111 - 117 | 1800 % | 240 % | 240 % | 15 % | 60 % | 15 % | 5 % |
| 118 - 120 | 1000 % | 260 % | 260 % | 15 % | 60 % | 15 % | 5 % |
| 121 - 122 | 500 % | 280 % | 280 % | 15 % | 60 % | 15 % | 5 % |
| 123 | - | 300 % | 300 % | 20 % | 60 % | 20 % | 5 % |
Two things worth knowing that are easy to miss:
- The bonus starts at level 11, not level 1. Below that there is no happy hour
bracket at all.
- At 123 there is no EXP component left. The happy hour becomes a pure farming
bonus — and it is the strongest one: 300 % drop and rare drop, 20 % SPI and the
best Goldie spawn rate in the game.
Notice the trade across the whole table: EXP collapses as you climb while drop
rates climb the other way.
How they start
- Winning a Strategy Point gives your nation a 30-minute happy hour.
- Since February 2024, a happy hour started by an SP win **no longer cancels any
other happy hour** already running.
- There is also a separate Goldie spawn rate happy hour.
Credit happy hours
A different thing entirely: from time to time the shop runs a **credit happy
hour**, giving bonus credits on donations (+30 %, +35 % and +50 % have all been
run). These are announced in the Discord and are time-limited.
Source: Read from the live server data