Stat points — how many you get, and the cap
The point pool
Your total stat points come from exactly two places:
- Levelling — 1 point per level, but this stops at level 100. Levels 101 to 123 give you no further stat points.
- Quests — up to 67 points from quest rewards.
Plus 3 points every character starts with. The formula is:
pool = 3 + min(99, level - 1) + quest points
So a level 123 character who has done every quest sits at 169 points, and a
level 123 character who has done none sits at 102. Levelling past 100 still gives
you gear and content access — it just stops feeding your stat pool.
A common misconception is that points keep coming until level 123. They do not.
The cut-off at 100 is an OSR-specific change.
The per-stat cap
Every stat is capped at 300. That is a hard ceiling in the server
itself, not a soft limit, and it applies at every level.
Points are not the same as stat value
Spending a point does not add 1 to a stat. Each point adds your gear's per-point
value for that stat, and every gear has its own table:
| Stat | A-Gear | B-Gear | I-Gear | M-Gear |
|---|---|---|---|---|
| Attack | 4 | 3 | 4 | 2 |
| Defense | 3 | 3 | 2 | 4 |
| Fuel | 3 | 3 | 3 | 3 |
| Spirit | 3 | 3 | 3 | 4 |
| Agility | 1 | 3 | 4 | 2 |
| Shield | 4 | 3 | 2 | 3 |
The displayed value is per-point × (points + 1), plus any CPU bonus. This is why
the same number of points produces very different builds on different gears — and
why an M-Gear reaches the defense cap far sooner than an I-Gear.
You can try any combination in the stat calculator.
Source: Read from the live server data