What makes OSR different
OldSchoolRivals is tuned to feel like the old days — a mix of EP2.0 and EP3.0 —
and it is completely free to play. Here is what actually sets it apart.
The ruleset
- No NGC maps and no IF weapons.
- Stat points cap at 300 for every stat, at every level — verified directly on
the live server. See Stat points.
- Enchanting is capped at E16. There are **no defense, evasion, pierce or
hyper cards** on this server. E1 → E5 never fails; the odds and the full ladder
are in Enchanting.
Free perks
- Free membership.
- Enchant cards and gambles available in the card shop.
- Standard missions give very generous SPI — the best start for a new player.
- Daily gifts (with membership), every day:
- 3 Mineral Capsules
- 2 Stealth Cards (30 min)
- 4 Ammunition Recharge Boxes
Quality of life
- A self-made anti-hack system.
- An FOV setting.
- The Laboratory shows your live enchant chance — including the effect of
enchant chance cards — plus a unique macro function.
- Custom name colours (and more) — see the shop.
- A SP / Mothership bar at the top of the screen so you always know the war state.
- Cross-nation chat.
- An international trade map — reach the conference room by elevator — with its
own international trade chat; post an item into it with Shift + C.
Accounts
- You may have as many accounts as you like, but only two logged in at once.
- Playing with family from the same home IP? Open a support ticket to be
white-listed — see Server rules.
Source: OSR server information page; caps and rates verified on the live server